Build Notes.

Version control, remote control, AI models and world models — notes and curated links from a one-person studio.

Version control after Git: what the AI era is actually changing

2026-11-03 · VERSION CONTROL

Git won twenty years ago and is not dying. What is changing — fast, in the last few months — is everything around it: who (or what) commits, how often, and where the intelligence of the system lives. Three signals from this autumn:

Remote control in the AI era: from pixels to intent

2026-11-03 · REMOTE CONTROL · ESSAY

Classic remote control moves pixels one way and keystrokes the other. It assumes a human on each end of the wire, and its quality metrics are latency and frame rate. That model is about to look as quaint as a terminal emulator.

Model wire: three flagships in six days

2026-11-03 · AI MODELS · ROUNDUP

The last week of October 2026 was absurd even by this industry’s standards: three flagship-class models in six days, plus a speed merchant worth knowing. A field guide, from the roundups linked below:

World models: Genie 4, Marble and the shape of simulated places

2026-11-03 · WORLD MODELS

A video model hands you a finished clip. A world model hands you a place that answers back. The distinction stopped being academic this autumn.

From clips to worlds: where video generation is heading

2026-11-03 · VIDEO GENERATION

The video-model field consolidated this autumn. In same-prompt testing published Oct 27, Wan 3.0 scored highest overall; Veo 3.1 Fast was the pick for expressive people in short clips with sound; Seedance 2.5 owns long takes (30 seconds, native audio, dozens of references); and Kling 4.0, launched Oct 15, leads on on-screen text and human motion. Sora is gone — OpenAI discontinued its apps in April 2026 — and the market barely blinked.

Small blogs, one push each

2026-11-03 · WORKFLOW

This site is one of a few small notebooks I now keep in the open, each with the same boring setup: plain files in a Git repository, and pushing to the repo is the entire publishing pipeline. No CMS, no database, no admin panel to patch.

Devlog: the reference library routine

2026-11-03 · GAMEDEV

Every week I go through the animation and game-dev clips I saved and file the keepers into a reference library, tagged by what they actually teach: a magic effect’s timing, a ragdoll that sells weight, a destructible wall that reads clearly at small size.

Hello, again — a proper home for build notes

2026-11-03 · META

I have kept notes in scattered places for years: chat logs, repo READMEs, the margins of design docs. This site is the attempt to give the public half of those notes one boring, durable home.

Notes on the $50 DIY Muse Charm

2026-11-02 · HARDWARE

A small open-source wearable built around an e-paper display and a cheap microcontroller made the rounds this week — total parts cost around $50, and it shows a tiny companion character that reacts to your coding sessions.

MegaJam prep: the toolchain is the game before the game

2026-11-01 · GAMEDEV

With the Epic MegaJam build window opening mid-November, the unglamorous work happens now: a clean Unreal project template, the AI tooling wired up and tested, and a packaging drill on a throwaway build so the real deadline never meets a first-time error.

Boring infrastructure choices I keep re-making

2026-10-30 · INFRA

Static hosting for anything that is just files. One small server for the things that genuinely need a process. Backups that I have actually restored from, once, on purpose.